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← All resourcesCALCULATORS & TOOLS

Plan the surface. See the possibilities.

Calculate two-coat paint coverage, then estimate your screen brightness. Adjust any value to update your project plan.

01

Coverage calculator

Flat screens, curved walls and hemispherical domes.

Total surface—
Two-coat system—

Based on 170 ft² of finished coverage per gallon for the two-coat system. Gallons round up to whole containers. Surface texture, application and waste can affect actual requirements; confirm coverage for the coating you select.

02

Brightness calculator

Estimated foot-lamberts (ft-L) and nits.

Estimated brightness—
Equivalent luminance—

ft-L = lumens × usable light × gain ÷ screen area (ft²). 1 ft-L ≈ 3.426 nits. This estimate assumes uniform illumination and does not account for ambient light, viewing angle or projector calibration. Use the gain specified for your chosen coating.

ROOM ENVIRONMENT

Wall & Ceiling Room Finish Lab

Compare wall and ceiling finishes, reflected light and illustrative room acoustics.

ROOM FINISH LAB / 01

See what your room reflects.

Choose walls and ceiling independently. Hover, tap or focus a surface to explore it.

01 / Walls

Normal paint · baseline

02 / Ceiling

Normal paint · baseline

LIGHT REFLECTANCE VALUE / ESTIMATE
85.0%LIGHT REFLECTED0%100%

Walls 85% · Ceiling 85%

0% less reflected light vs. 85% baselineEstimated scale: white 85% · light grey 60% · studio grey 35% · dark grey 15% · black 5%. Room indicator weights walls 70% and ceiling 30%; actual surface areas vary.
ILLUSTRATED ROOM LIGHT BOUNCE100 / 100100

Baseline room · ordinary light surfaces

FRONT / PAINTED IMAGE WALLREAR / VIEWING POSITIONROOM FINISH LAB BASELINE / NORMAL PAINT
ROOM ACOUSTICSNormal paint · reference room
01 / ROOM SOUND REDUCTION0 dBBASELINE / NO COATING
02 / ECHO DECAY · RT601.60 s

Untreated example

Example baseline 1.60 s → fully coated 0.40 s
0−60LEVEL (dB) / TIME (s)00.40.81.21.6
● Untreated● Selected treatment

Projected directly onto a painted wall—no framed screen. Room finishes surround the separate projection coating. Projector output stays fixed; the illustration changes reflected-light washout.

Illustrative comparison. LRV values are illustrative color estimates, not measured product specifications. White uses the midpoint of the supplied 80–90% range; black uses 5%. Intermediate colors are estimated. LRV is separate from the light-bounce illustration and does not determine sound reduction or echo decay. Lighting and sound graphics are illustrative, not live measurements. Paint On Screen supplied performance figures: ceiling −5 dB; walls −7 dB; walls and ceiling −10 dB total. Sound decay can drop from over 1.5 seconds to as low as 0.4 seconds. These are room-dependent outcomes, not a guaranteed result or an additive reduction per surface. Intermediate decay times are illustrative, interpolated from an example 1.60 s baseline to 0.40 s using the 5 / 7 / 10 dB treatment proportions; they are not measured partial-treatment results. Finish color changes the lighting illustration, not the acoustic value.

OPTICAL PLANNING / SEATING

Find your best seat.

Viewing geometry. Screen elevation. Gain at every position.

Dome & curved-screen simulator ↓
Illustrative gain modelSeat angles are calculated from your dimensions. Angular gain uses editable assumptions, not measured coating curves.
PROJECTOR POSITION · LIVE FOR ALL SEATS

Adjust for any room. Seat locations stay fixed; incidence, reflected direction and estimated gain update live.

Screen & seating dimensions

Distances start at the screen plane. Fan rows follow an arc; seat spacing and aisle apply to straight rows. Presets are editable starting points.

Reflection & oblique light

Move projector distance, offset or lens height to change incidence. Angle-reflective and retroreflective modes shift the assumed gain lobe. These are comparison models, not measured coating behavior.

Coating & gain assumptions

Half-gain is the one-sided angle at 50% of peak. Published viewing cones are shown for reference and are not automatically treated as half-gain measurements. Default assumptions: ±45° horizontal / ±30° vertical.

Top view

Choose a seat
≥75% · green65–74% · yellow50–64% · orange35–49% · amber20–34% · red<20% · purplePercent of modeled peak gain. Below 50% is outside the assumed half-gain boundary, not a measured product specification.
Move selected seat / eye position

Side view

Selected seat · screen center
All seat results
Modeled gain at the screen center, by seat
SeatDistanceHorizontalVerticalEst. gain% peak
How the estimates work

Flat, vertical screens only. Angles are measured from the screen center; eye height includes row risers. The normal-centered mode places peak gain on the screen normal. Angle-reflective mode mirrors the projector direction across the normal; retroreflective mode points back toward the projector. A smooth angular falloff is applied around the chosen lobe axis: gain = peak × 2−[(horizontal / H)² + (vertical / V)²]. H and V are your assumed half-gain angles. Screen-edge gain is sampled at the corners, edge midpoints and center.

This is a planning model, not a measured product gain report. Projector-to-screen incidence and ideal reflection directions are geometric. Reflection-mode falloff is assumed; the model excludes measured ALR directionality, curved screens, obstructions, irradiance nonuniformity and real installation losses. Do not use it to predict UST/ALR performance. Changing screen size changes image angles and edge estimates; center gain depends on the seat angle and assumed curve.

PROJECTOR PLACEMENT / SIMPLE SETUP

Put your projector in the right place.

Pick your projector. Set a screen size. Drag the screen or projector to plan your placement.

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Your viewing position & brightness

Directional mirror reflection follows the projector angle. Diffuse and retroreflective surfaces behave differently; choose the model that matches your coating.

Starts with the selected model’s rated lumens. Enter measured output for a closer estimate. The 16 ft-L starting target assumes a dark room; raise it for your needs.

Height, left / right & viewer
Lens specifications & gain assumptions

Unknown values remain unconfirmed. Manual entries override this model for your plan.

Shift percentages here use full native image width / height. Combined horizontal and vertical shift needs the manufacturer's placement chart.

Drag the eye icon to choose your seat or standing position. Drag the projector to place it. Side view: drag the screen up or down. Top view: move the screen left or right, or pull its end handles to resize. Arrow keys also work on focused handles.

Placement is a planning estimate. UST and interchangeable lenses need their installation chart and exact lens. Lens shift is not keystone. Gain and viewer colors use a nine-point screen-sampling model with editable reflection behavior and half-gain angles, not measured coating curves; they are not a guarantee of acceptable image quality. Viewer brightness is lumens × modeled gain ÷ screen area in ft². Rated output can overstate calibrated output; the estimate excludes ambient-light contrast and optical losses.

CURVED SURFACE LAB / SINGLE VIEWER

Inside the projection.

Place one simulator viewer and a projector inside a curved screen or dome. Explore local reflection angles and modeled gain across the surface.

Feet and degrees. Positions are relative to the dome center; negative Y faces the screen. Sliders update the illustration immediately.

Projector → surfaceIdeal mirror raySurface → viewerGain: green → yellow → orange → red → purple

Illustrative optical model, not a measured coating curve or projector lens simulation. The gain axis follows each local surface normal, mirror direction, or projector direction. No inter-reflections, obstructions, edge blending or warping are modeled. Brightness uses a uniform angular beam, distance and incidence losses; actual projector output and coating measurements are required for design approval.

03 / BUILD YOUR ROOM PACKAGE

Measure. Choose.
Make it happen.

Start with your room dimensions. Adjust the projected wall area, select your finishes and see your coating quantities and current product total.

Your projection space

Choose a starting size, then enter your actual dimensions.

Enter exact projection areas instead

Use net painted area to account for openings or partial projections. Clear these fields to use room dimensions.

Choose your coatings

Grey FLOOR is a starting selection, not a measured optical match to EDGE. Confirm color, substrate and projection requirements for your installation.

EDGE / WALL CANVAS
FLOOR / PROJECTION UNDERFOOT

Your coating plan

FLOOR AREA
EDGE AREA

Coating subtotal

Current Shopify prices. Shipping and taxes calculated at checkout. No package discount is applied.

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Estimates use the published 170 ft² per gallon for each product, rounded separately to selected container sizes. The allowance is added before rounding. Follow current product documents; surface condition and application can change actual requirements. FLOOR does not receive an automatic extra primer recommendation.

YOUR PROJECT. YOUR PRODUCT MATCH.

Your project changes. The lineup follows.

Every product stays in view. As you adjust the calculators and project preferences, the closest matches move to the top.

Ranking uses project purpose, projector type, application and estimated brightness. The target is editable. Estimates use published gain for the selected variant and do not account for ambient light or viewing uniformity. Confirm final suitability with our team for complex installations.

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